As an avid observer of educational technology, I am acutely aware of the future of educational technology’s profound influence, shaped by the contingency imposed by the global pandemic caused by the coronavirus COVID-19 and the resurgent wave of Artificial Intelligence. While the future of educational technologies remains uncertain, ongoing studies offer glimpses into the vast potential for new developments and technological growth. In this article, my primary objective is to explore the prevailing trends and the far-reaching impact of educational technologies on the diverse groups involved, acknowledging the ever-changing nature of our current situation. I aim to shed light on these technologies’ effects on educators and students, striving to unravel the intricacies and challenges they present, for it is only through understanding these effects that we can effectively address and adapt to the evolving educational landscape.
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Augmented Reality in the Classroom
During my teaching experiences, I have often contemplated the potential benefits of providing students with live demonstrations to complement my explanations. While videos and infographics can effectively convey concepts such as dinosaurs’ enormity or planetary orbits’ mechanics, a live demonstration’s impact would undoubtedly impress and enhance student motivation and engagement. However, logistical and temporal constraints make it impractical for me to transport students to prehistoric eras or directly observe planets in orbit.
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The advancement of multimedia technologies has played an essential role in the design of study programs; educators can integrate tools that help present course content and thus meet teaching objectives in conjunction with increasing engagement, motivation, and content retention. Educators, instructional designers, and decision-makers are involved in evaluating multimedia technologies to incorporate them into the curricula. Those interested in integrating them require information regarding their advantages and disadvantages. Augmented reality is a technological and multimedia tool evaluated in many studies and experiments. The advantages and disadvantages of its use in education and study programs of different kinds have been elucidated.
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